Unless you have an intimate knowledge of every subassembly and component spec and build it yourself (at substantial extra cost I might add) you’re going to fall into a trap of not knowing where the vendor is screwing you by sneaking in a crap part, like a substandard power supply, low res dim screen, sketchy WiFi card, slow and/or tiny storage, etc., or junking up your machine with crapware and time bombed demoware.Īs much as I get geeked up when I walk into a MicroCenter, it’s very clear to me that sifting through all that techno-chaff being hawked by used car salesmen types working on commission must be absolute hell on earth for less technically inclined people who just want to know which computer is the best fit for them, that is, out of the hundreds of possible configurations available. Buying a Windows PC is like a recursive puzzle game where you’re confronted with far too many choices, compromises, and pitfalls. Apple has far fewer models to choose from and they usually have one that is going to fit your needs quite nicely, or close enough with a couple of external assists. Buying a Mac is so much easier and stress free than buying a Windows PC. Yeah, simply buying the right tool for the right job sounds rather boring, but boring can be a nice thing. Likewise, if I need to run a Mac-only app, like XCode, I’ll buy a Mac. Prior to Apple Silicon some, but not all, of the PC-only software could be run in a professional grade virtualization environment. If I need a computer that can run software that’s only available on the Windows platform I’ll buy a Windows PC spec’d out to meet my needs. Who really cares? The choice of platform is largely driven by the software applications that you use and the availability of these apps on specific platforms that are available for purchase. As a Mac user and buyer with software dependencies on Mac software, or a preference for using a Mac for cross platform apps like MS Office and iTunes, I suppose it’s reassuring to know that when you buy a Mac you aren’t sacrificing any geek-cred to the real, self imagined, or imaginary “experts” who are trying to tell you that you should have bought a PC so you could be bathing in overclocking joy and benchmark bragging rights. These Mac versus _ (fill in the blank) “dance offs” are interesting but I doubt that they have much, if any, impact on product sales. Last week, Geekbench 5 scores showed M1 Max is at least three times faster than the original M1 when it comes to Metal compute. Earlier today, AnandTech published an in-depth assessment of both chips, finding that the new designs build on M1's foundation to deliver impressive real-world improvements. The results offer a glimpse into the promise of M1 Max, potent potential that is coming into stark relief as more publications get their hands on the new hardware. In addition to outstanding GPU performance, M1 Max achieved chart-topping "Vector (Multi CPU)" and "Combined (Single GPU)" scores, metrics important for Affinity Designer and Affinity Publisher, respectively. While not specified, the developer is believed to be referencing an M1 Max with 32-core GPU, Apple's most performant specification.Īs noted by 9to5Mac, which spotted Somerfield's post, the W6900X comes equipped with 32GB of GDDR6 memory capable of 512GB/s data transfers. It outperforms the W6900X - a $6000, 300W desktop part - because it has immense compute performance, immense on-chip bandwidth and immediate transfer of data on and off the GPU (UMA)," Somerfield said in a tweet Monday. "The #M1Max is the fastest GPU we have ever measured in the Photo benchmark. M1 Max's compute performance and data transfer rates are especially well suited for the task, making MacBook Pro a good choice for users of the app. Somerfield says Apple's latest chip, M1 Max, ticks the three boxes that make a GPU "ideal" for Affinity Photo: high compute performance, fast on-chip bandwidth, fast transfer on and off the GPU. Specifically, Serif saw promise in early Apple Silicon designs on iPad, which for the first time allowed the app to tap system GPU assets for certain processes. In a multi-day Twitter thread, Somerfield chronicled Affinity developer Serif's integration of GPU compute support for apps like Affinity Photo, imaging editing software that started life as a desktop title and has since branched out to iOS and iPadOS. Apple's integrated graphics solution notched a "Raster (Single GPU)" score of 32891, edging a score of 32580 put in by AMD's W6900X, a 300-watt card that was tested as equipped in a 12-core Mac Pro. According to Andy Somerfield, lead Affinity Photo developer, the M1 Max is the fastest GPU he has evaluated using the benchmarking software.
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